Scene turning dark when zoomed in orthographic view

I am experiencing an issue where my scene turns dark when the orthro width is decreased. I’ve noticed there are also certain viewing angles where this is more pronounced.
Are there any settings I could be missing that would alleviate or completely solve this issue?

In the bottom center of these screenshots is a Spin box showing the current ortho width.


image

I am using a BP pawn class with a SpringArm to control the camera (not sure if that matters but ¯_(ツ)_/¯ )

1 Like

My problem was solved by turning off “Cast Shadows” in: DirectionalLight(instance)-> Light → Cast Shadows []

Hope this can help anyone else who stumbles upon this odd behavior :slight_smile:

that solved it