Scene lighting changes after migrating a level to another UE5 project

I’m experiencing a lighting issue after migrating a level to another Unreal Engine project.

In the original project, the level looks like the first image. After migrating the exact same level to another project, the lighting changes significantly, as shown in the second image.

Original project:

Migrated project:

What I’ve checked so far:

  • The level was migrated using the Unreal Engine Migrate feature
  • The geometry and materials appear to be identical
  • No intentional changes were made to the lighting setup

Engine Version: UE5.7.4