Scene graph prefab or component corruption with error "Serial size mismatch" causes Fortnite to hard crash

Summary

Fornite hard crashes on what seems to be corruption of a scene graph prefab with a verse component in it. Here is the log output of that which we are seeing happen A LOT..

[2026.06.17-18.00.41:904][362]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2026.06.17-18.00.42:385][409]LogProximityChat: [3cc6] Applying Mutator List Properties for Mutator [CreativeMutator_ProximityChat_C_2147482645].
[2026.06.17-18.00.42:385][409]LogFort: [9f03] Setting Proximity Chat [disabled] on the client for player [Vibin Gman]. Server changes will override this.
[2026.06.17-18.00.42:385][409]LogFort: [9f5d] Updating bLocalEnableCustomProximityChatPriorityList to [false]. IsProximityChatCustomPriorityListEnabled = [false].
[2026.06.17-18.00.42:385][409]LogFort: [9f56] Updating LocalProximityChatPriorityListProviderClass to [None]. IsProximityChatCustomPriorityListEnabled = [false].
[2026.06.17-18.00.42:385][409]LogFortHitches: HITCHHUNTER: Hitch in GameThread of 279.4 ms has been detected this frame. Number of Draw Calls this Frame: 101
[2026.06.17-18.00.42:385][409]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2026.06.17-18.00.42:385][410]LogWindows: Error: === Critical error: ===
[2026.06.17-18.00.42:385][410]LogWindows: Error:
[2026.06.17-18.00.42:385][410]LogWindows: Error: Fatal error: [File:Unknown] [Line: 0]
[2026.06.17-18.00.42:385][410]LogWindows: Error: ObjectSerializationError: /a78b25ab-4414-9496-7977-2b9220070125/PlayerBasePrefab_V2 (0x8BFAF969B07144D0) /a78b25ab-4414-9496-7977-2b9220070125/PlayerBasePrefab_V2 (0x8BFAF969B07144D0) - PlayerBaseComponent /a78b25ab-4414-9496-7977-2b9220070125/PlayerBasePrefab_V2.Default__PlayerBasePrefab_V2_C:PlayerBaseComponent_0: Serial size mismatch: Expected read size 28, Actual read size 48

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Create a prefab and put a verse component in it that does something (no idea how to reproduce what could be in it). Work and check in and do normal things. Sooner or later this error will happen and it will crash Fortnite fully.

Expected Result

Fortnite never crashes… prefab doesn’t corrupt? not sure, anything other than what is happening

Observed Result

fortnite crashes, prefab has to be completely deleted from the project and a new one created.

Platform(s)

PC

This has been happening in multiple of our projects a few times per day to random scene graph prefabs/components. Every time, we have to look at the logs to see which component/prefab is messed up, and then we can fix it by simply creating the same prefab/component from scratch, pasting in the code. The game will not run until we do this duplication. Additionally, these crashes persist in private codes, so public games would be crashing from this bug.

I had the same exact problem for hours last night. Had to quit because I was crashing more than I was working. Here’s a snippet from my log showing the size error on my entity / component.

[2026.06.19-09.01.50:374][ 99]LogWindows: Error: === Critical error: === [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [2026.06.19-09.01.50:374][ 99]LogWindows: Error: Fatal error: [File:Unknown] [Line: 0] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: ObjectSerializationError: /d3d01dea-45a5-f49f-42aa-8095265a338f/Entities/E_UD1 (0xACC27BCC1DBCEE1D) /d3d01dea-45a5-f49f-42aa-8095265a338f/Entities/E_UD1 (0xACC27BCC1DBCEE1D) - sgc_UD1 /d3d01dea-45a5-f49f-42aa-8095265a338f/Entities/E_UD1.Default__E_UD1_C:sgc_UD1_0: Serial size mismatch: Expected read size 10, Actual read size 30 [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [Callstack] 0x00007ff75f170450 FortniteClient-Win64-Shipping.exe!UnknownFunction [] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [Callstack] 0x00007ff769553164 FortniteClient-Win64-Shipping.exe!UnknownFunction [] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [Callstack] 0x00007ff7694c00f5 FortniteClient-Win64-Shipping.exe!UnknownFunction [] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [Callstack] 0x00007ff762bf11e4 FortniteClient-Win64-Shipping.exe!UnknownFunction [] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [Callstack] 0x00007ff75ff5389c FortniteClient-Win64-Shipping.exe!UnknownFunction [] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [Callstack] 0x00007ff95863e957 KERNEL32.DLL!UnknownFunction [] [2026.06.19-09.01.50:374][ 99]LogWindows: Error: [2026.06.19-09.01.50:374][ 99]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread

1 Like

Having this exact same issue and was crashing for an hour straight last night. I have always been able to stop crashing without deleting my entity. I believe the crashing stopped for me after clicking ā€œFull recookā€ but that could be coincidental.

how do you click full recook if fortnite isn’t running though? Mine is greyed out after fortnite crashes and I can’t launch another session without crashing.

Hey all, thanks for the reports. Can we get full logs please? Appreciate the excerpts but please grab the full Fortnite client and UEFN editor logs so we have the full picture - How to get your Fortnite logs

Here’s what I’ve found based on the suggestion above. If I regularly ā€œfull cookā€ the project then I haven’t had any crashes (crossing fingers here…) but when I wasn’t doing that, it would have the serial mismatch and crash fortnite.

Doing a full cook is WAY better than crashing, having to restart after deleting the log file because at that point it was too big to open and look at, then crash again, then look at the log file and find the prefab that needs replacing. Then replace it, and then start a session again. It was a nightmare for productivity compared to just full recooking (if this is the actual solution at this point…) I suspect full recooking was what was happening before 41.00 and the fancy button up top now to refresh sessions.

So.. if I were you guys, I’d take a look at what you did to the push mechanic for UEFN because it is not handling changes to prefabs after you make them and then push, it fully crashes fortnite and can be reliably made to happen. I don’t personally have any more time to keep trying to replicate bugs so I’m not taking chances with this as we have a tight timeline I’ve lost too much time on already to this bug, if it happens I’ll try to get a log file, but I’m really hoping it never happens again with the full recook strat. Hopefully you guys can sort that out, but maybe the above helps you get there.

The more people use scene graph the more this is bound to happen, and along with the instability of both URC and UEFN, I suspect it’ll be a bigger problem than anybody would like sooner rather than later as scene graph is literally invaluable at this point.

I was pushing an update and in the back of my head knew I should have done a full recook and of course it crashes. Anyways, I’ve sent my logs to Flak directly so they’re not out here in the public

I should note that after looking in the logs, this is a different crash entirely and has to do with persistence maybe? Not sure, it’s the last thing in the log.

final note on the log files report I sent to Flak, this problem only affects me on my main computer. My alt on my laptop is fine and the other guy in the project has no crash on his computer. So it’s either an account issue or a computer issue. I completely reinstalled UEFN and fortnite and it did not fix.

[2026.06.23-01.09.45:288][564]LogFortHitches: HITCHHUNTER: Hitch in GameThread of 298.3 ms has been detected this frame. Number of Draw Calls this Frame: 101
[2026.06.23-01.09.45:288][564]LogSocialChatManager: [3aa9] [00007FF0CE186CB0] ChannelName:NAW.Any.0cd4312bbaf34993978e2468d97de1a0.Minigame_PlayerCreated_C_2147482645 but we are waiting for a confirmation for:Channel:NAW.Any.0cd4312bbaf34993978e2468d97de1a0.Minigame_PlayerCreated_C_2147482645.3 - Set 0 seconds ago
[2026.06.23-01.09.45:288][564]LogSocialChatManager: [3af1] [00007FF0CE186CB0] ChannelName:NAW.Any.0cd4312bbaf34993978e2468d97de1a0.Minigame_PlayerCreated_C_2147482645 Conversation:[07LG4Ls2CLvWd8lecdQK0U02] with 0 players
[2026.06.23-01.09.45:288][564]LogSocialChatManager: [3ad5] [00007FF0CE186CB0] Joined ChannelName:NAW.Any.0cd4312bbaf34993978e2468d97de1a0.Minigame_PlayerCreated_C_2147482645 Conversation:07LG4Ls2CLvWd8lecdQK0U02 - still waiting for confirmation
[2026.06.23-01.09.45:288][564]LogFortGameUI: AFortInGameMapManager::RefreshCapture() success... trying to update content now.
[2026.06.23-01.09.45:288][564]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2026.06.23-01.09.45:289][565]LogWindows: Error: === Critical error: ===
[2026.06.23-01.09.45:289][565]LogWindows: Error: 
[2026.06.23-01.09.45:289][565]LogWindows: Error: Fatal error!
[2026.06.23-01.09.45:289][565]LogWindows: Error: 
[2026.06.23-01.09.45:289][565]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2026.06.23-01.09.45:289][565]LogWindows: Error: 
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff62f4faf1d FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff62f5e7efb FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff62509022d FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff62f473164 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff62f3e00f5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff628b111e4 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ff625e7389c FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: [Callstack] 0x00007ffe0999257d KERNEL32.DLL!UnknownFunction []
[2026.06.23-01.09.45:289][565]LogWindows: Error: 
[2026.06.23-01.09.45:289][565]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread

I was able to reproduce the problem originally reported in this thread and Flak has the log files in discord when she’s back at her desk and free. The other problem is serious too and perhaps it needs a fresh bug report? I can’t resolve and can’t run a session on my main just yet.

I passed the logs to the team.

1 Like

It sounds like it, yeah - please do it when you get the chance.

1 Like

FORT-1120430 is now ā€˜In Progress’! Our team is actively working on it!