[Scene Graph] mesh_component (as trigger volume) blocks interactions with vehicles

Summary

mesh_components used as overlapping volumes will prevent the player from interacting with any vehicle, other interactions are just fine.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

  • Place a prefab
  • Add a mesh_component
  • Disable collisions but keep queryable
  • Try different collision presets (mesh editor menu, tried Trigger, FortOverlapDynamicAndDestructible, and a bunch of others. None works.)
  • Spawn a vehicle inside the “overlapping volume”
  • You can’t interact

Expected Result

Interaction with the vehicle

Observed Result

No interaction but prompt visible

Platform(s)

Windows UEFN

Island Code

Private Island

Upload an image

Screenshot 2026-07-17 121343.pngScreenshot 2026-07-17 121402.png

Video

https://x.com/kliansenpai/status/2078060904042692930?s=20

Additional Notes

Other interactions are working just fine (tested pickup items, switch device, button device… No vehicle device works tho)

The status of FORT-1126860 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.