Summary
mesh_component blocks entering vehicles despite StaticMesh having collision set to “query only” and collision preset to “FortTriggerOnlyPawns”
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a static mesh (box), create simplified box collision, set collision enabled to “Query only” and collision preset to “FortTriggerOnlyPawns”.
- Create a prefab with mesh_component using previously created static mesh, set collidable to false.
- Place the prefab on top of vehicle spawners and scale it up so they’re fully covered.
Expected Result
Spawned vehicles should be interactable and mesh_component shouldn’t block “Drive” action.
Observed Result
Spawned vehicles shows prompt to “Drive” them but interaction doesn’t work.
When vehicle is flipped it’s possible to “Flip” it but it’s still not possible to drive it.
Interactions with other objects works properly (button, switch, spawned items).
Assigning driver manually while both a player and a spawned vehicle are inside the mesh_component works properly.
Static Mesh actors with FortTriggerOnlyPawns collision preset don’t block entering vehicles that are inside them.
Platform(s)
PC