Scene Graph - Major FPS drops using KFM

Summary

I’m experiencing significant FPS drops whenever KFM is active.

Due to the project’s scale and the long wait times for push changes, I cannot provide a minimal reproducible example right now. However, I have recorded a video demonstrating the issue below.

If anyone from the Epic team could look into this, I am more than happy to share the project files, logs, or any additional data required via a private channel.

Video Below

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Activate KFM on entity which has nested entities with multiple/specific components? [GUESS]

Expected Result

Performance is stable/is not degrading at that scale

Observed Result

Performance is degrading heavly

Platform(s)

All

Island Code

2007-4387-0287

Video

Additional Notes

The only thing changed between video cuts is the commented/uncommented .Play()