Scene Graph - Major FPS drops using KFM

Summary

I’m experiencing significant FPS drops whenever KFM is active.

Due to the project’s scale and the long wait times for push changes, I cannot provide a minimal reproducible example right now. However, I have recorded a video demonstrating the issue below.

If anyone from the Epic team could look into this, I am more than happy to share the project files, logs, or any additional data required via a private channel.

Video Below

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Activate KFM on entity which has nested entities with multiple/specific components? [GUESS]

Expected Result

Performance is stable/is not degrading at that scale

Observed Result

Performance is degrading heavly

Platform(s)

All

Island Code

2007-4387-0287

Video

Additional Notes

The only thing changed between video cuts is the commented/uncommented .Play()

FORT-1064701 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Thank you, getting someone to take a look.

1 Like

Thanks for the quick response! If you need any additional info, let me know

We do! Could we get your logs after you reproduce the issue?

I’ve sent the logs via private message, if that’s alright