Summary
I’m experiencing significant FPS drops whenever KFM is active.
Due to the project’s scale and the long wait times for push changes, I cannot provide a minimal reproducible example right now. However, I have recorded a video demonstrating the issue below.
If anyone from the Epic team could look into this, I am more than happy to share the project files, logs, or any additional data required via a private channel.
Video Below
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Activate KFM on entity which has nested entities with multiple/specific components? [GUESS]
Expected Result
Performance is stable/is not degrading at that scale
Observed Result
Performance is degrading heavly
Platform(s)
All
Island Code
2007-4387-0287
Video
Additional Notes
The only thing changed between video cuts is the commented/uncommented .Play()