Scene Graph entities don't render assets with localized textures or materials (default + variants both fail)

Summary

If an asset has any localized textures or materials, it does not render on Scene Graph entities — both the default version and the localized variants fall back to the engine default material in-game. The asset still renders correctly in the UEFN editor viewport and when used on a normal (non-Scene Graph) actor.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Take an asset with at least one localized texture or material variant (e.g. a sign with per-language overrides).
  2. Place it on a Scene Graph entity (e.g. via a mesh_component).
  3. The asset looks correct in the editor viewport.
  4. Launch a session — the entity renders the engine default material instead of the asset.
  5. Comparison: the same asset on a normal (non-Scene Graph) actor renders correctly, and an asset with no localized textures or materials on a Scene Graph entity also renders correctly.

Expected Result

Scene Graph entities should render assets correctly regardless of whether the asset has localized textures or materials.

Observed Result

Any asset with localized textures or materials fails to render on Scene Graph entities — neither the default nor any localized variant displays; the entity shows the engine default material instead. The same asset works on a normal actor, and assets without localized textures or materials work on Scene Graph entities.

Platform(s)

All

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FORT-1100555 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.