I think the problem has planted when copying grouped entity.
- parent_entity
- group1
- child1
- child2
When copying group1 (Ctrl+C, Ctrl+V), it looks like this
- parent_entity
- group1
- child1
- child2
- entity // <- This is the copied group. It gets a new name ("entity" by default) and a new hash value.
- child1 // <- This child has the SAME name and SAME hash value as the original group1/child1.
- child2 // <- This child has the SAME name and SAME hash value as the original group1/child2.
The original copying flow makes new entity and named it “entity” and different hash value has made.
However, childs(child1, child2) has same name and same hash value. It might be a problem I guess.
So copying grouped entity seems fine but plants bug. After copying, renaming and selecting entity might occurs editor crash. But I’m not sure how to make it 100% happen. Keep copying grouped entity and renaming and registering entity in component using details panel soon crashes editor. If once happen, same process will emit crash.
Looking at the last log there is a crash in Unreal Revision Control urc.exe and no obvious reason for this. My skill is in reading UEFN logs urc.exe should NOT crash.
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