Summary
In some concrete configurations (it’s unclear what exactly causes it, deep nesting or maybe even similar entity names that cause name collision internally) the editor straight closes itself without generating any reliable logs or even crash logs.
Sometimes the editor also closes when batch deleting a group of entities, but I don’t have a reproducible project setup for this scenario.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Use the vz_anomaly_5
project (see code below).
Follow the video:
- pick the
entity
that is the most nested one - add
vz_test_editable_entity_component
to it - select
target_box_entity_3
- now the editor will hang for a short bit and eventually close itself, no proper issue indication in regular logs, no crash logs as there was no crash
Expected Result
Picking the entity reference should just work, the editor should not close itself nor crash.
Observed Result
The editor closes itself upon selecting an entity reference in the main level.
Platform(s)
PC / UEFN
Island Code
2416-0286-0747