[MAJOR] Scene Graph - Editor closes without any crash logs when setting an editable entity

Summary

In some concrete configurations (it’s unclear what exactly causes it, deep nesting or maybe even similar entity names that cause name collision internally) the editor straight closes itself without generating any reliable logs or even crash logs.

Sometimes the editor also closes when batch deleting a group of entities, but I don’t have a reproducible project setup for this scenario.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Use the vz_anomaly_5 project (see code below).

Follow the video:

  • pick the entity that is the most nested one
  • add vz_test_editable_entity_component to it
  • select target_box_entity_3
  • now the editor will hang for a short bit and eventually close itself, no proper issue indication in regular logs, no crash logs as there was no crash

Expected Result

Picking the entity reference should just work, the editor should not close itself nor crash.

Observed Result

The editor closes itself upon selecting an entity reference in the main level.

Platform(s)

PC / UEFN

Island Code

2416-0286-0747

FORT-902649 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.