Scene Graph - Components do not work if placed further than ~20,000 units from the spawn point

Summary

If you place a component in the simulation further away at > 17000-20000 units from the player’s spawn, components just stop working.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Create a simple entity
  2. Add a standard mesh_component from the ones provided by the engine (I chose a cone)
  3. Add an Interactable Component to the entity
  4. Place the spawn point at position (X=0.000000,Y=0.000000,Z=0.000000)
  5. Place the entity in the simulation at a distance >20,000 units from the spawn point. It was enough for me:
    (__verse_0xE781F91D_Forward=0.000000,__verse_0x296C864F_Right=-16500.000000,__verse_0x5782DB13_Up=0.000000))
  6. Check if the Interactable Component will work.

Exactly the same problem with the Mesh Component. If it is placed far away from the player’s spawn at the beginning of the simulation and it has been disabled via the mesh_component.Visible = false code, it will not work and the entity will not disappear.

Expected Result

The components should work.

Observed Result

The Interactable component is not shown on the entity. You cannot interact with the entity.

Platform(s)

windows

Hello Arcane, Thanks for the report.

Keep an eye on this issue too as it seems related.

3 Likes

Yeah this sounds like the same problem as my post !

1 Like

FORT-869349 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Thank you for the report! I’ll be closing the above ticket as a duplicate, please watch the other thread for updates. (Thank you @Astrotronic :purple_heart: )

@ArcaneStudio could you DM me your project ID?