Summary
If you place a component in the simulation further away at > 17000-20000 units from the player’s spawn, components just stop working.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Create a simple entity
- Add a standard mesh_component from the ones provided by the engine (I chose a cone)
- Add an Interactable Component to the entity
- Place the spawn point at position (X=0.000000,Y=0.000000,Z=0.000000)
- Place the entity in the simulation at a distance >20,000 units from the spawn point. It was enough for me:
(__verse_0xE781F91D_Forward=0.000000,__verse_0x296C864F_Right=-16500.000000,__verse_0x5782DB13_Up=0.000000)) - Check if the Interactable Component will work.
Exactly the same problem with the Mesh Component. If it is placed far away from the player’s spawn at the beginning of the simulation and it has been disabled via the mesh_component.Visible = false code, it will not work and the entity will not disappear.
Expected Result
The components should work.
Observed Result
The Interactable component is not shown on the entity. You cannot interact with the entity.
Platform(s)
windows