We are Uprising Studios, a small studio from Spain.
We are working on a game named Scarf: Walking with Souls and we thought of writing a devlog!
We are currently making one at tigsource, but we thought of publishing here too in order to get feedback from the community.
Scarf: Walking with Souls is a 3d adventure game with touchs of H&S.
Hyke is the main character of Scarf. He’s a weak creature but he’ll have the help of his polymorphic scarf.
The are different worlds in the game. Hyke must explore them in order to remember his past and understand his journey’s origin.
The worlds of Scarf are populated by various creatures, some of them aggresive with the main character. Hyke must face enemies on his way, and they will try to stop his adventure.
One of the pillars of the game will be the scarf. Without it, Hyke would be defenless. It is through the scarf that Hyke can manage to interact with his sorroundings and possible enemies.
The scarf will change its form to create different objects that will help Hyke to continue his way.
This would be, though, habilities that Hyke will not possess since the beggining.
The combat will have influences from the hack and slash kind of combat and the action rpgs.
We want the combat to be quick and easy, with a fast system of swiching weapons (forms of the scarf).
This are some enemies of the game.
The world of Scarf will be divided in different worlds.
Right now we call them:
We are currently working on a technical demo of the game.
For this demo we have decided to pull out the combat (it has been in production for some time but we have decided to focus on some other aspects of the game right now). We are focusing on the looks and a little bit of story/exploration part at this moment.
The demo is set in Grassland.
Hyke will have to discover how to get to the Temple in order to finish the level.
We are just now working on the gameplay.
This are some concept art of the Grassland level.
This are screenshots of the game.
(This is a few months ago’s screenshot. We improved the environment since.)
This is more recent:
The demo in which we are working will be finished on February (probably), when we’ll stop the production to find financing to keep us working properly.
We are currently a team formed by:
Programmer / Game designer
Concept Artist / Game designer
Composer / sound designer
We are going to keep posting. The different persons of the team will post some of their work and more specific things about the game.
We hope you like our work!