Saturation slider?

Hi, I’m trying to implement two sliders in my game so the user can change the brightness and saturation. I managed to change the brightness by manipulating the gamma value, but is there a way to control the ‘global’ saturation value of the game without using Post-Processing (it should also affect the UI)?
TBH It seems really puzzling that Unreal Engine doesn’t have easy implementations for many industry-standard features.

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