Hi,
We have hit a strange issue that effects lighting only in the build shipping build (not tested dev build yet)
The lighting is super dark in the exe and perfect in the editor, play viewport and standalone. It is a VR game and yes lighting will look a bit different but this is a new issue and lighting before was perfect.
It appears to be a runtime issue as we have rebuilt the scene from scratch, migrated it, cooked in-game, cooked in build, started a new project and also moved machines with a fresh install.
This introduced itself around the time we entered new console render variables (for VR optimization show in robo recall video) using the devtools/deviceprofile/CVar variables so removed them and cleaned the .ini files and it didn’t go away. (Might be a coincidence as we didn’t do a build for a few days) Old builds still show this ‘new’ behavior.
This mysterious ‘Global Runtime setting’ is also effecting the previous beta .exe builds that ran ok (got them down from steam). (blows my mind)
I removed the C:\Users\ME\AppData\Local\DragonRideVR\Saved\Config\WindowsNoEditor Files thinking it was creating a bad device profile on the fly, but it recreates them and still has the same problem.
We are at a standstill after a week of rebuilding and trying to figure this out - thanks for the help so far but we are stuck and cannot release…
Please any one have any suggestions? EPIC you out there?
Thanks so much.
defaultengine.ini
[URL]
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.ForwardShading=True
r.DefaultFeature.AntiAliasing=3
vr.InstancedStereo=True
vr.RoundRobinOcclusion=True
r.DefaultFeature.AutoExposure=False
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/1_Maps/DragonValley.DragonValley
GlobalDefaultGameMode=/Game/CoreBPs/DCVR_GameMode.DCVR_GameMode_C
GameDefaultMap=/Game/1_Maps/MainMenu.MainMenu
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
DefaultGame.ini
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=AC8FBAC042F6FCEA2A5250A11A1F8401
Description=Dragons
ProjectName=DragonRideVR
CompanyName=TypeEh Studios Ltd
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "5C206B134686E7FC4C21B1A06DD75E01", "DragonRideVR")
bStartInVR=True
bAllowWindowResize=False
bAllowClose=False
bAllowMaximize=False
bAllowMinimize=False
bShouldWindowPreserveAspectRatio=False
bUseBorderlessWindow=False
ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "A1715B4E43A754DBF2FF568F5796B4CC", "DragonRideVR")
[/Script/UnrealEd.ProjectPackagingSettings]
StagingDirectory=(Path="D:/BuildFolder")
FullRebuild=True
ForDistribution=True
windowsengine.ini
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
;AudioSampleRate=48000
;AudioMaxChannels=32
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
;AudioNumSourceWorkers=0
gameusersetting.ini ( Created by .exe )
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=0
sg.TextureQuality=3
sg.EffectsQuality=2
sg.FoliageQuality=3
[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000