Hi!
I`m getting these blocky shadow artifacts with my RT/Lumen lighting setup in 5.0.3. Any thoughts on what’s causing it?
I believe that my project (third person game template) should be correctly setup with ray traced shadows and lumen global illumination. The only light source is a RectLight which is set to movable and with RT shadows enabled.
In project settings I have enabled support hardware RT and use hardware RT when available.
I am working on a Zephyrus G14 2022 running Win11.
All help is appreciated, thanks!