RT Shadow artifacts

Hi!

I`m getting these blocky shadow artifacts with my RT/Lumen lighting setup in 5.0.3. Any thoughts on what’s causing it?

I believe that my project (third person game template) should be correctly setup with ray traced shadows and lumen global illumination. The only light source is a RectLight which is set to movable and with RT shadows enabled.

In project settings I have enabled support hardware RT and use hardware RT when available.

I am working on a Zephyrus G14 2022 running Win11.

All help is appreciated, thanks!

It seems like the asset are using very few faces and they are highlighted by the harsh lighting conditions. How different does it look compared to the viewport and the render?

This is the standard sphere from the place actor tab.

Viewport and render look the same, however if I change lit mode to path tracing it looks much better. This makes me think it’s a problem with my lumen/RT-setup?

Path traced: