I have set up a pretty simple interior scene using Ray Traced Ambient Occlusion with the skylight to get realistic indirect light.
I applied a reflective material using Ray Traced Reflections but the RTAO will not show up in those reflections.
I also tried turning on Cast Ray Traced Shadows on the skylight, but it yielded the same result.
I have looked everywhere, nothing seems to have worked in the Post Process Volume settings either (turning up sample counts, etc.)
Area Shadows are turned on for RT Reflections
I’m aware I can just fake the indirect light with something like a Rect. Light which will appear in the RT Reflections, but I still use RTAO everywhere and have had this issue for a while now.
Anyone know the fix?
Graphics Card: GTX 1060 6GB
16GB Ram