RT Ambient Occlusion won't show in RT Reflections

I have set up a pretty simple interior scene using Ray Traced Ambient Occlusion with the skylight to get realistic indirect light.
I applied a reflective material using Ray Traced Reflections but the RTAO will not show up in those reflections.

I also tried turning on Cast Ray Traced Shadows on the skylight, but it yielded the same result.
I have looked everywhere, nothing seems to have worked in the Post Process Volume settings either (turning up sample counts, etc.)
Area Shadows are turned on for RT Reflections

I’m aware I can just fake the indirect light with something like a Rect. Light which will appear in the RT Reflections, but I still use RTAO everywhere and have had this issue for a while now.

Anyone know the fix?

Graphics Card: GTX 1060 6GB

16GB Ram

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