[=novato;442093]
Hi , Is this Starter Ready for multiplayer? Please let me know I really want buy this Kit.
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Hello, at the moment the Starter Kit is singleplayer only. However, if enough people show interest I might add the multiplayer stuff at a later point as an update.
Additionally there is always the option that you add the multiplayer functionality by yourself.
Some people tried to reach me via pm. Unfortunately my inbox was full. Itās cleaned up now, so please go ahead and resend your pm whoever it may concern
Also you can always contact me via the email adress provided in the description of the RPG Starter Kit.
Dont know what you exactly mean by it? But no, itās not dead. Itās in constant development and for every engine update (4.9, 4.10, etc.) there is an update for this, too.
[=order66;460506]
Dont know what you exactly mean by it? But no, itās not dead. Itās in constant development and for every engine update (4.9, 4.10, etc.) there is an update for this, too.
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[=order66;462036]
I do have a few points on my task list. However, if you have any special requests just let me know and Iāll see what I can do.
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Where is this list?
Maybe creating a separate thread and make it poll? So people can vote without having to create a new account for something like uservoice.
OR just list them here and people can just +1 their suggestion if you want to keep even more low tech and all in one thread.
OR just convert this thread to a poll?
Yesā¦ I have it running fine on 4.11 preview 5ā¦ I havenāt noticed anything else broken except for one pin that keeps coming undone in a blueprint every time it loads upā¦ I have to keep connecting itā¦ but I donāt think it was happening when I first ported it over to 4.11ā¦ It may be something Iāve broken while changing and adding things
Any suggestions as too how to go about adding an unequipped option to ones inventory? I cant think of a very good way to implement it with the current blueprint setup that you have.
Hi is it possible to make custom AI for RPG Starter Kit because the one included isnāt good enough for me so Iād like to know if I can implement my own.
The RPG Starter Kit is compatible with 4.11 - I sent an email to update the information but they havenāt changed it yet.
[=Bjorn;505618]
Any suggestions as too how to go about adding an unequipped option to ones inventory? I cant think of a very good way to implement it with the current blueprint setup that you have.
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I am using the weapon here as an example: You can just set the āCurrentWeaponā variable in the RPGCharacter to blueprint to ānoneā. To make the item appear in the inventory after unequipping it, you can use the āGiveItemToPlayerā function. I assume you want to unequip an item when you click on it in the inventory screen? I can implement this with the next update if you want.
[=Alexarah04;509956]
Hi is it possible to make custom AI for RPG Starter Kit because the one included isnāt good enough for me so Iād like to know if I can implement my own.
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Yes, this is of course possbile. I would recommened looking at the blueprints inside the āBlueprints/Characters/AIā folder. There you will find the behaviour tree, the blackboard, the AIController and a few custom decorators and behaviour tree tasks. You can start by extending those. What specific behaviour did you have in mind? If you share some info I can give you a few hints to implement certain behaviour.