RPG Sample Game

Sadly I couldn’t finish the video this week. However, I did capture some screenshots though to show some progress of the kit:

Combat:

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The first one shows the combat with an enemy. The skeleton asset is included in the kit. It is rigged to the standard Epic rig so it’s pretty easy to use your own animations with it. The sword trail is quite subtle in this picture but it can be made more apparent quite easily.

The combat system features a lock-on system like in Dark Souls 2. The current target is marked. Attacks are targeted in the direction of the current target, even it it moves.

Inventory

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This picture shows the inventory of the player. There are different kind of items: Items that can be used (e.g. health potion) and items that can be equipped by the player (e.g. swords, helmets). The player features different slots for equipment. In the screenshot the player has equipped a helmet. Drag & Drop is used to equip the items.

Enemy AI

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The last screenshot shows the Enemy AI. It has some values you can easily set like health/mana and some easy ways to tweak the behaviour. Patrol points can be setup by just setting the points in the world. The AI uses behaviour trees and uses a set of different task/decorators so that you can easily setup your own AI behaviour.

If there are any questions, feel free to ask :wink: