RPG Sample Game

The RPG Starter Kit is compatible with 4.11 - I sent an email to update the information but they haven’t changed it yet.

[=Bjorn;505618]
Any suggestions as too how to go about adding an unequipped option to ones inventory? I cant think of a very good way to implement it with the current blueprint setup that you have.
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I am using the weapon here as an example: You can just set the “CurrentWeapon” variable in the RPGCharacter to blueprint to “none”. To make the item appear in the inventory after unequipping it, you can use the “GiveItemToPlayer” function. I assume you want to unequip an item when you click on it in the inventory screen? I can implement this with the next update if you want.

[=Alexarah04;509956]
Hi is it possible to make custom AI for RPG Starter Kit because the one included isn’t good enough for me so I’d like to know if I can implement my own.
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Yes, this is of course possbile. I would recommened looking at the blueprints inside the “Blueprints/Characters/AI” folder. There you will find the behaviour tree, the blackboard, the AIController and a few custom decorators and behaviour tree tasks. You can start by extending those. What specific behaviour did you have in mind? If you share some info I can give you a few hints to implement certain behaviour.