Intro
Hey! You can discuss the RPG Engine project, read reviews from other customers, and receive support from the developer in this topic. Also, I will be glad to see you in community Discord channel.
Resources
- Showcase & Demo
- Documentation, FAQ & Tutorials (How to Add Map, Weapons, Metahuman Skins etc.)
- Discord Community & Updates
- News, Reviews, Q&A
Latest Updates
• V5: Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems
• V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant, Chat features
• V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping
• V2: Vehicles
• V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst & Hunger
Last Updates
Features
Character & Customization
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Full MetaHuman integration with async loading
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Dynamic clothing system with real-time visuals
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Wardrobe & Weapon Modification Table
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Enhanced Input for modern rebindable controls
Combat Systems
Melee Combat
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3 attack zones + target tracking
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5 attack types: Basic, Aerial, Ranged, Splash, Super Combo
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10+ cinematic combat cameras
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Buffs & Debuffs (Freeze, Burn, Knockout, Poison)
Firearms
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Pistols, rifles, snipers, rocket launchers, crossbows
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Mechanics: overheating, ricochet, penetration, dynamic crosshair
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Modifications: scopes, silencers, flashlights, grips, mags, red dot
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Ammo: Standard, Electric, Explosive, Armor-piercing
Grenades
- Frag, Smoke, Stun, Marker, Poison Gas, EMP
Armor & Equipment
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6 armor classes with caliber-specific protection
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Tactical gear: headphones, goggles, gas masks, NVG & thermal devices
Movement & Parkour
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GASP: parkour on any mesh
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Climbing, scalable obstacles, ladders
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Advanced doors (5 lock types)
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Swimming system
Special Abilities
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Healing, Telekinesis, Energy Strike
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Teleportation via waypoints
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Summonable clones, Stealth mode, Resistance perks
Advanced AI
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3 difficulty tiers, 37+ parameters
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Sensory system: sight, hearing, memory
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AI uses weapons, armor & grenades
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22+ Behavior Trees with EQS
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Dynamic reactions: stun disorientation, gas poisoning, tactical regrouping
Game Systems
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Inventory with upgrades
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Crafting, Vendors, Quests, Dialogues
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Minimap + Worldmap with filters
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Survival: hunger, thirst, temperature, poisoning, pollution/shower
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Skill tree + XP-based progression
Vehicles
- Integrated vehicle system (cars, expandable)
UI & Settings
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Menus: Main, Pause, Multiplayer Lobby
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Pre-game loadout system
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Save & Load with multiple slots
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Graphics, audio, gameplay settings
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Icon generator for UI assets
Target Audience
Beginners
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Learn professional project structure via tutorials & documented systems
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Understand modular design and scalability
Professionals & Studios
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Jumpstart production with AAA-ready architecture
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Optimized with async streaming, interface-driven design, soft references
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Multi-threaded BP-to-C++ workflows
Previously known as RPG Engine, the project has been renamed to Ultimate Multiplayer Framework (UMF) — reflecting its growth beyond a single genre. Over time, it has evolved to include mechanics from survival, RPG, and shooter games, becoming a universal foundation for creating multiplayer experiences of any kind.
Last Tutorials
Roadmap
Updates
| Version | Date | Information |
|---|---|---|
| 1.0.2 | 2024-10-20T00:00:00Z | Several bugs that appeared only in the assembled project have been fixed. |
| 1.0.3 | 2024-10-21T00:00:00Z | Several bugs that appeared only in the assembled project have been fixed. |
| 1.1.0 | 2024-10-23T00:00:00Z | Added display of remaining bullets and grenades |
| 1.1.1 | 2024-10-24T00:00:00Z | Several bugs have been fixed |
| 1.1.2 | 2024-10-24T00:00:00Z | Several bugs have been fixed |
| 1.1.3 | 2024-10-24T00:00:00Z | Added a button to exit the game |
| 1.1.4 | 2024-11-07T00:00:00Z | Minor improvements |
| 1.2.0, 1.2.1 | 2024-11-09T00:00:00Z | Dialog System, Quest NPCs, Face animation support |
| 1.3.1 | 2024-11-22T00:00:00Z | Crafting system, new branch of skill tree: crafting |
| 1.3.2, 1.3.3 | 2024-11-23T00:00:00Z | Minor improvements |
| 1.3.4 | 2024-11-24T00:00:00Z | UE 5.5 support. You can upgrade the project to the 5.5 version of the engine yourself. However, I advise you to wait for the 5.5.1 version of the engine with hotfixes. As soon as the Epics release a hotfix update to the engine, I will immediately upload the project (UE5.5. support) to the market |
| 1.3.5 | 2024-11-25T00:00:00Z | Minor improvements |
| 1.3.6 | 2024-12-02T00:00:00Z | Several bugs have been fixed |
| 1.4.1 | 2024-12-03T00:00:00Z | NPC Vendor system, In-Game Currency |
| 1.5.1 | 2024-12-05T00:00:00Z | Thirst and Hunger features |
| 1.6.1 | 2024-12-07T00:00:00Z | Security Cameras, Alarm Cameras |
| 1.6.2 | 09.12.2024 | Minor fixes |
| 1.7.1 | 2024-12-10T00:00:00Z | Now players can revive other players |
| 1.7.2 → 1.7.3 → 1.7.4 → 1.7.5 | 2024-12-13T00:00:00Z - 2024-12-19T00:00:00Z | Minor fixes |
| 2.0.1 | 2025-01-09T00:00:00Z | Vehicles: driver and passengers |
| 3.0.1 | 2025-03-11T00:00:00Z | Mutable plugin, new customization system |
| 3.1.1 | 2025-03-18T00:00:00Z | NVIDIA DLSS |
| 3.2.1 | 2025-03-19T00:00:00Z | Lean mechanic |
| 3.3.1 | 2025-03-21T00:00:00Z | Dynamic crosshair with hit detection |
| 3.4.1 | 2025-03-22T00:00:00Z | Shoulder swapping |
| 3.4.2 → 3.4.3 → 3.4.4 | 2025-03-28T00:00:00Z | Hotfixes |
| 4.0.1 | 2025-04-18T00:00:00Z | New movement animation system, Gameplay Tags, many other changes |
| 4.0.2 | 2025-04-20T00:00:00Z | Hotfixes |
| 4.2.1 | 2025-04-24T00:00:00Z | You can now damage actors that don’t have BP_MainComponent (for any other actors from any other projects, such as AI from other projects) |
| 4.2.2 | 2025-04-28T00:00:00Z | Hotfixes |
| 4.3.1 | 2025-05-04T00:00:00Z | Rocket launcher. New way to process a shot: physical projectile. Improved animation layer system |
| 4.3.2 → 4.3.4 | 2025-05-07T00:00:00Z | Hotfixes |
| 4.4.1 | 2025-05-08T00:00:00Z | Zone-Based Save System |
| 4.5.1 | 2025-05-15T00:00:00Z | Swimming |
| 4.6.1 | 2025-05-27T00:00:00Z | Modified GASP: parkour on ANY meshes |
| 4.6.2 | 2025-06-01T00:00:00Z | Hotfixes, optimisation |
| 4.7.1 | 2025-06-03T00:00:00Z | Combat System Overhaul: Complete transition to ChooserTables (replaces legacy Structures), Network Optimization |
| 4.7.2 | 2025-06-04T00:00:00Z | Minor fixes |
| 4.8.1 | 2025-06-06T00:00:00Z | Character now lowers weapon when near walls - prevents weapon clipping! |
| 4.9.1 | 2025-06-07T00:00:00Z | Improved Swimming, Near-Wall Reactions |
| 4.10.1 | 2025-06-14T00:00:00Z | Character Assistant |
| 4.11.1 | 2025-06-15T00:00:00Z | Item Generator |
| 4.11.2 → 4.11.4 | 2025-06-17T00:00:00Z | Charatcer Assistant 2.0, Item Generator 2.0 |
| 4.11.5 | 2025-06-18T00:00:00Z | Fixed minor bug in 5.6 engine version |
| 4.11.6 | 2025-06-21T00:00:00Z | Fixed minor bug |
| 4.12.1 → 4.12.2 | 2025-06-22T00:00:00Z | In-game chat |
| 5.0.1 | 2025-07-23T00:00:00Z | RUST like building system |
| 5.1.1 | 2025-08-06T00:00:00Z | MassAI + Mutable Populations |
| 5.2.1 | 2025-08-07T00:00:00Z | Separation between singleplayer and multiplayer maps |
| 5.3.1 | 2025-08-08T00:00:00Z | Mutable plugin improvements |
| 5.4.1 | 2025-08-09T00:00:00Z | Crafting table |
Integrations
| Project Name | Date | Instructions |
|---|---|---|
| Async Loading Screen | 2024-10-21T00:00:00Z | Discord |
| Mutable Plugin | 2025-03-11T00:00:00Z |
Games based on RPG Engine
| Game Name | Link |
|---|---|
| Eternal Flame:Romance Dawn | Trailer |
About me
My name is Calvin, I have been working as a programmer in the field of game project development for 9 years. I decided to create a project that would give developers the ability to quickly create high-quality RPG/Shooter/Survival games, and two years ago I started working on an RPG Engine project.
The main goal of the RPG Engine is to make game development accessible not only to professionals, but also to beginners. I am doing my best to provide the fastest and highest quality support for the project’s users. Also, customers offer ideas for new updates in our discord channel and I implement them for free.





































