Weber Systems - RPG Engine V5.16.6

🎯 Target audience

🎓 Beginners

- Learn professional project structure via tutorials & documented systems

- Understand modular design and scalability

⚡ Professionals & Studios

- Jumpstart production with AAA-ready architecture

- Optimized with async streaming, interface-driven design, soft references

- Multi-threaded BP-to-C++ workflows

💰 Production value & cost savings

RPG Engine has been in active development for over 2.5 years — around 10 950 hours of senior‑level Unreal Engine work.

At typical senior rates, building a comparable multiplayer RPG/Survival/Shooter framework from scratch would easily exceed 200 000–300 000 $ in development costs, while this asset gives you that production‑ready foundation instantly for the price of a single purchase, effectively saving you years of work and hundreds of thousands of dollars in upfront development.

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📚 Resources

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🔥 Features

👤Character & Customization

- Full MetaHuman integration with async loading

- Dynamic clothing system with real-time visuals

- Wardrobe & Weapon Modification Table

- Enhanced Input for modern rebindable controls

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⚔️ Combat Systems

🥊 Melee Combat

- 3 attack zones + target tracking

- 5 attack types: Basic, Aerial, Ranged, Splash, Super Combo

- 10+ cinematic combat cameras

- Buffs & Debuffs (Freeze, Burn, Knockout, Poison)

🔫 Firearms

- Pistols, rifles, snipers, rocket launchers, crossbows

- Mechanics: overheating, ricochet, penetration, dynamic crosshair

- Modifications: scopes, silencers, flashlights, grips, mags, red dot

- Ammo: Standard, Electric, Explosive, Armor-piercing

💣 Grenades

- Frag, Smoke, Stun, Marker, Poison Gas, EMP

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🛡️ Armor & Equipment

- 6 armor classes with caliber-specific protection

- Tactical gear: headphones, goggles, gas masks, NVG & thermal devices

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🏃 Movement & Parkour

- GASP: parkour on any mesh

- Climbing, scalable obstacles, ladders

- Advanced doors (5 lock types)

- Swimming system

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✨ Special Abilities

- Healing, Telekinesis, Energy Strike

- Teleportation via waypoints

- Summonable clones, Stealth mode, Resistance perks

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🧠 Advanced AI

- 3 difficulty tiers, 37+ parameters

- Sensory system: sight, hearing, memory

- AI uses weapons, armor & grenades

- 22+ Behavior Trees with EQS

- Dynamic reactions: stun disorientation, gas poisoning, tactical regrouping

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🗺️ Game Systems

- Inventory with upgrades

- Crafting, Vendors, Quests, Dialogues

- Minimap + Worldmap with filters

- Survival: hunger, thirst, temperature, poisoning, pollution/shower

- Skill tree + XP-based progression

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🚗 Vehicles

- Integrated vehicle system (cars, expandable)

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⚙️ UI & Settings

- Menus: Main, Pause, Multiplayer Lobby

- Pre-game loadout system

- Save & Load with multiple slots

- Graphics, audio, gameplay settings

- Icon generator for UI assets

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🆕 Updates

  • V6: Scalability Refactor: Mediator Pattern & System Optimization, Modular architecture - COMING SOON

• V5: Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems

• V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant, Chat features

• V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping

• V2: Vehicles

• V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst & Hunger

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🎓 Last Tutorials

- How to Add a New Map

- How to Add a New Firearms

- SRPG Engine + New MetaHuman Creator Plugin