🎯 Target audience
🎓 Beginners
- Learn professional project structure via tutorials & documented systems
- Understand modular design and scalability
⚡ Professionals & Studios
- Jumpstart production with AAA-ready architecture
- Optimized with async streaming, interface-driven design, soft references
- Multi-threaded BP-to-C++ workflows
💰 Production value & cost savings
RPG Engine has been in active development for over 2.5 years — around 10 950 hours of senior‑level Unreal Engine work.
At typical senior rates, building a comparable multiplayer RPG/Survival/Shooter framework from scratch would easily exceed 200 000–300 000 $ in development costs, while this asset gives you that production‑ready foundation instantly for the price of a single purchase, effectively saving you years of work and hundreds of thousands of dollars in upfront development.
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📚 Resources
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🔥 Features
👤Character & Customization
- Full MetaHuman integration with async loading
- Dynamic clothing system with real-time visuals
- Wardrobe & Weapon Modification Table
- Enhanced Input for modern rebindable controls
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⚔️ Combat Systems
🥊 Melee Combat
- 3 attack zones + target tracking
- 5 attack types: Basic, Aerial, Ranged, Splash, Super Combo
- 10+ cinematic combat cameras
- Buffs & Debuffs (Freeze, Burn, Knockout, Poison)
🔫 Firearms
- Pistols, rifles, snipers, rocket launchers, crossbows
- Mechanics: overheating, ricochet, penetration, dynamic crosshair
- Modifications: scopes, silencers, flashlights, grips, mags, red dot
- Ammo: Standard, Electric, Explosive, Armor-piercing
💣 Grenades
- Frag, Smoke, Stun, Marker, Poison Gas, EMP
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🛡️ Armor & Equipment
- 6 armor classes with caliber-specific protection
- Tactical gear: headphones, goggles, gas masks, NVG & thermal devices
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🏃 Movement & Parkour
- GASP: parkour on any mesh
- Climbing, scalable obstacles, ladders
- Advanced doors (5 lock types)
- Swimming system
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✨ Special Abilities
- Healing, Telekinesis, Energy Strike
- Teleportation via waypoints
- Summonable clones, Stealth mode, Resistance perks
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🧠 Advanced AI
- 3 difficulty tiers, 37+ parameters
- Sensory system: sight, hearing, memory
- AI uses weapons, armor & grenades
- 22+ Behavior Trees with EQS
- Dynamic reactions: stun disorientation, gas poisoning, tactical regrouping
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🗺️ Game Systems
- Inventory with upgrades
- Crafting, Vendors, Quests, Dialogues
- Minimap + Worldmap with filters
- Survival: hunger, thirst, temperature, poisoning, pollution/shower
- Skill tree + XP-based progression
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🚗 Vehicles
- Integrated vehicle system (cars, expandable)
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⚙️ UI & Settings
- Menus: Main, Pause, Multiplayer Lobby
- Pre-game loadout system
- Save & Load with multiple slots
- Graphics, audio, gameplay settings
- Icon generator for UI assets
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🆕 Updates
V6: Scalability Refactor: Mediator Pattern & System Optimization, Modular architecture - COMING SOON
• V5: Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems
• V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant, Chat features
• V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping
• V2: Vehicles
• V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst & Hunger
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