RPG Engine (UMF)

Intro


Hey! You can discuss the RPG Engine project, read reviews from other customers, and receive support from the developer in this topic. Also, I will be glad to see you in community Discord channel.


:books: Resources

:bell: Latest Updates

β€’ V5: Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems

β€’ V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant, Chat features

β€’ V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping

β€’ V2: Vehicles

β€’ V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst & Hunger



Last Updates



:fire: Features

:bust_in_silhouette:Character & Customization

  • Full MetaHuman integration with async loading

  • Dynamic clothing system with real-time visuals

  • Wardrobe & Weapon Modification Table

  • Enhanced Input for modern rebindable controls


:crossed_swords: Combat Systems

:boxing_glove: Melee Combat

  • 3 attack zones + target tracking

  • 5 attack types: Basic, Aerial, Ranged, Splash, Super Combo

  • 10+ cinematic combat cameras

  • Buffs & Debuffs (Freeze, Burn, Knockout, Poison)

:water_pistol: Firearms

  • Pistols, rifles, snipers, rocket launchers, crossbows

  • Mechanics: overheating, ricochet, penetration, dynamic crosshair

  • Modifications: scopes, silencers, flashlights, grips, mags, red dot

  • Ammo: Standard, Electric, Explosive, Armor-piercing

:bomb: Grenades

  • Frag, Smoke, Stun, Marker, Poison Gas, EMP

:shield: Armor & Equipment

  • 6 armor classes with caliber-specific protection

  • Tactical gear: headphones, goggles, gas masks, NVG & thermal devices


:person_running: Movement & Parkour

  • GASP: parkour on any mesh

  • Climbing, scalable obstacles, ladders

  • Advanced doors (5 lock types)

  • Swimming system


:sparkles: Special Abilities

  • Healing, Telekinesis, Energy Strike

  • Teleportation via waypoints

  • Summonable clones, Stealth mode, Resistance perks


:brain: Advanced AI

  • 3 difficulty tiers, 37+ parameters

  • Sensory system: sight, hearing, memory

  • AI uses weapons, armor & grenades

  • 22+ Behavior Trees with EQS

  • Dynamic reactions: stun disorientation, gas poisoning, tactical regrouping


:world_map: Game Systems

  • Inventory with upgrades

  • Crafting, Vendors, Quests, Dialogues

  • Minimap + Worldmap with filters

  • Survival: hunger, thirst, temperature, poisoning, pollution/shower

  • Skill tree + XP-based progression


:automobile: Vehicles

  • Integrated vehicle system (cars, expandable)

:gear: UI & Settings

  • Menus: Main, Pause, Multiplayer Lobby

  • Pre-game loadout system

  • Save & Load with multiple slots

  • Graphics, audio, gameplay settings

  • Icon generator for UI assets


:bullseye: Target Audience

:graduation_cap: Beginners

  • Learn professional project structure via tutorials & documented systems

  • Understand modular design and scalability

:high_voltage: Professionals & Studios

  • Jumpstart production with AAA-ready architecture

  • Optimized with async streaming, interface-driven design, soft references

  • Multi-threaded BP-to-C++ workflows

Previously known as RPG Engine, the project has been renamed to Ultimate Multiplayer Framework (UMF) β€” reflecting its growth beyond a single genre. Over time, it has evolved to include mechanics from survival, RPG, and shooter games, becoming a universal foundation for creating multiplayer experiences of any kind.

:graduation_cap: Last Tutorials


:compass: Roadmap


Updates

Version Date Information
1.0.2 2024-10-20T00:00:00Z Several bugs that appeared only in the assembled project have been fixed.
1.0.3 2024-10-21T00:00:00Z Several bugs that appeared only in the assembled project have been fixed.
1.1.0 2024-10-23T00:00:00Z Added display of remaining bullets and grenades
1.1.1 2024-10-24T00:00:00Z Several bugs have been fixed
1.1.2 2024-10-24T00:00:00Z Several bugs have been fixed
1.1.3 2024-10-24T00:00:00Z Added a button to exit the game
1.1.4 2024-11-07T00:00:00Z Minor improvements
1.2.0, 1.2.1 2024-11-09T00:00:00Z Dialog System, Quest NPCs, Face animation support
1.3.1 2024-11-22T00:00:00Z Crafting system, new branch of skill tree: crafting
1.3.2, 1.3.3 2024-11-23T00:00:00Z Minor improvements
1.3.4 2024-11-24T00:00:00Z UE 5.5 support. You can upgrade the project to the 5.5 version of the engine yourself. However, I advise you to wait for the 5.5.1 version of the engine with hotfixes. As soon as the Epics release a hotfix update to the engine, I will immediately upload the project (UE5.5. support) to the market
1.3.5 2024-11-25T00:00:00Z Minor improvements
1.3.6 2024-12-02T00:00:00Z Several bugs have been fixed
1.4.1 2024-12-03T00:00:00Z NPC Vendor system, In-Game Currency
1.5.1 2024-12-05T00:00:00Z Thirst and Hunger features
1.6.1 2024-12-07T00:00:00Z Security Cameras, Alarm Cameras
1.6.2 09.12.2024 Minor fixes
1.7.1 2024-12-10T00:00:00Z Now players can revive other players
1.7.2 β†’ 1.7.3 β†’ 1.7.4 β†’ 1.7.5 2024-12-13T00:00:00Z - 2024-12-19T00:00:00Z Minor fixes
2.0.1 2025-01-09T00:00:00Z Vehicles: driver and passengers
3.0.1 2025-03-11T00:00:00Z Mutable plugin, new customization system
3.1.1 2025-03-18T00:00:00Z NVIDIA DLSS
3.2.1 2025-03-19T00:00:00Z Lean mechanic
3.3.1 2025-03-21T00:00:00Z Dynamic crosshair with hit detection
3.4.1 2025-03-22T00:00:00Z Shoulder swapping
3.4.2 β†’ 3.4.3 β†’ 3.4.4 2025-03-28T00:00:00Z Hotfixes
4.0.1 2025-04-18T00:00:00Z New movement animation system, Gameplay Tags, many other changes
4.0.2 2025-04-20T00:00:00Z Hotfixes
4.2.1 2025-04-24T00:00:00Z You can now damage actors that don’t have BP_MainComponent (for any other actors from any other projects, such as AI from other projects)
4.2.2 2025-04-28T00:00:00Z Hotfixes
4.3.1 2025-05-04T00:00:00Z Rocket launcher. New way to process a shot: physical projectile. Improved animation layer system
4.3.2 β†’ 4.3.4 2025-05-07T00:00:00Z Hotfixes
4.4.1 2025-05-08T00:00:00Z Zone-Based Save System
4.5.1 2025-05-15T00:00:00Z Swimming
4.6.1 2025-05-27T00:00:00Z Modified GASP: parkour on ANY meshes
4.6.2 2025-06-01T00:00:00Z Hotfixes, optimisation
4.7.1 2025-06-03T00:00:00Z Combat System Overhaul: Complete transition to ChooserTables (replaces legacy Structures), Network Optimization
4.7.2 2025-06-04T00:00:00Z Minor fixes
4.8.1 2025-06-06T00:00:00Z Character now lowers weapon when near walls - prevents weapon clipping!
4.9.1 2025-06-07T00:00:00Z Improved Swimming, Near-Wall Reactions
4.10.1 2025-06-14T00:00:00Z Character Assistant
4.11.1 2025-06-15T00:00:00Z Item Generator
4.11.2 β†’ 4.11.4 2025-06-17T00:00:00Z Charatcer Assistant 2.0, Item Generator 2.0
4.11.5 2025-06-18T00:00:00Z Fixed minor bug in 5.6 engine version
4.11.6 2025-06-21T00:00:00Z Fixed minor bug
4.12.1 β†’ 4.12.2 2025-06-22T00:00:00Z In-game chat
5.0.1 2025-07-23T00:00:00Z RUST like building system
5.1.1 2025-08-06T00:00:00Z MassAI + Mutable Populations
5.2.1 2025-08-07T00:00:00Z Separation between singleplayer and multiplayer maps
5.3.1 2025-08-08T00:00:00Z Mutable plugin improvements
5.4.1 2025-08-09T00:00:00Z Crafting table

Integrations

Project Name Date Instructions
Async Loading Screen 2024-10-21T00:00:00Z Discord
Mutable Plugin 2025-03-11T00:00:00Z

Games based on RPG Engine

Game Name Link
Eternal Flame:Romance Dawn Trailer

About me


My name is Calvin, I have been working as a programmer in the field of game project development for 9 years. I decided to create a project that would give developers the ability to quickly create high-quality RPG/Shooter/Survival games, and two years ago I started working on an RPG Engine project.
The main goal of the RPG Engine is to make game development accessible not only to professionals, but also to beginners. I am doing my best to provide the fastest and highest quality support for the project’s users. Also, customers offer ideas for new updates in our discord channel and I implement them for free.


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