YAY! Cannot wait
Nice to hear itās coming! Has there been any improvements to the building system? Mostly interested in being able to add custom blueprints and more tiles.
Not yet but the source is included. So extend anything you want. I want everyone to build upon whats in the plugin for what ever you need for your development. Iām still gathering assets and things for my own development. I will extend that as I start making cities and such.
I doubt I would be able to extend it so I hope itāll eventually be included. Thanks though!
If you are interested in modifying the c++/C# I plan on making a few videos on how to modify and edit a few common things. Itās not as bad as you might think.
Itās been a long long time converting this over from Torque Game Engine, looking at all that Unreal Engine has to offer to make tools and functionality, enhancing my flow and methods and finally after 2 years of conversion (And maybe FFXI and FFXIV here and there lol) and 4 months in submission my tool kit is finally out. Iām happy and nervous. Iām interested in the feedback for improvements or suggestions⦠Or hate and anger, thatās all good too⦠Maybe lol. I canāt wait to finally start my own game with it. After the 4.14 upgrade of course lol. OI I need a drink or something⦠Happy Thursday everyone! RPG Engine ToolKit in Code Plugins - UE Marketplace
just curious, why is the price $74.99? i thought you were aiming for an affordable price so anyone can use it (i could be wrong about that)?
That would be great.
Congratulations on the release man. Iāll definitely buy it as soon as I confirm that I will be able to add more tiles and blueprints to the house system.
I kept the cost the same as the one one garage games compared to other toolkits on the market place this is cheaper than most. I was thinking 99-125 to compare to the other kits but i just kept it the same as the alternate release on the other engine.
The tiles are determined by a enum and a blueprint. the modular creation tool is free on gumroad to play with but in the end i want to make this database loaded for parts and tile set that represent the mesh in game. that will be in a later update of the rpg engine toolkit.
Going to pick this up soon
Great! Thank you. I tried the Modular Creation tool from Gumroad a while ago but had some crashes every time I tried re-generating a house 30 minutes or so after creating it. Did you manage to figure out what caused that and are there any other changes/improvements to the Modular Creation Tool in the full product? This part of RPG Engine and maybe the AI would be perfect for our project.
The generation places the peices in the map like u were actualy building it. If you have too many parts and not enough ram you could easily crash. The example buildings i made were even excesive. Iām looking at most RPGs and see their building structures are pretty small. Also with assassin creed unity their building tool worked heavily on Complete parts that pieced together vs the smaller parts that im using. Iām still pondering on the direction of that tool.
The one in the toolkit is the same. But the toolkit one will be assimulated into the toolkit in the future once i get a better solution.
Still working on streaming the prototype game example but Iām sick so I can really talk much so since im on vacation Iām probably get them done monday to thursday.
This Seems like a very good Kit for my project,
but i have few more question before buying it.
1- Is it possible to change the parameters of the weapons in the kit, for example in the kit thereās magic attack but iām gonna need to specify different attack attributes to my weapons like (Fire,Lightning,Water, Poison,ā¦ect)?
2- Similar to weapon question above, i want to apply different attributes to armor, and enemies like (Fire Res, poison resā¦ect) i would like to know if its possible?.
3- Some of the attributes i wont use them in my game like vitality,evasionā¦ect, does this configurable or i have to use them?
4- I have special damage calculation math, is it possible to implement it with your kit?
5- is multiplayer supported?
Sorry for the list of questions, but i would like to make sure if this is the right tool for me thanks.
-
Yes you can change that in the database manager where the database is created from. The attribute table is defined there and you can currently have up to 8 attributes. You can add more than 8 but I only had room for 8 in the dynamic interface in the database editor. Some people have squeezed in more. If you change the attributes then before to change the battle calculation simulator object to make your own battle damage algorithm based on stats. As well as port that over to the battle calculation in the engine code.
-
Currently the same attributes are applied across all changes, weapons and armor to KIS. Again additional attributes are up to you and how much work you want to do to expand it. I wanted resist and things too but oh boy did things expand exponentially.
-
As stated above.
-
As stated above.
-
Nope. I stay away from the beast until i have a simple RPG made then later i might look into the hell that is networked client server.
Be sure to download the documentation and the playable demo before purchase to get a look at what you are buying.
The links are on the plugin page.
Thank you for your answer, after reading the documentations itās apparent that i need some knowledge in C++ which unfortunately i donāt have.
Is there a possibility to implement this into blueprints?
Also if knowledge for is needed to modify the tool, are you available to make a custom version of the toolkit for me? āI will pay for it ofcā
Thanks.
RPGs are data heavy. Doing all that you need in Blueprint might be a little hell. Learn some C++ it will behove you.
Hi, Thank you for this awesome kit.
in your tuto videos you say we can add slots to equip in ArmoList (armor types) i modify the RPG_StoredProcedures.cs to add some entries but i dont find where i need to edit next to avoid the rpg_data tool to crash. ^^ā
may be itās my fault and dont understanding something in the video (english are not my mother language) can help?
is this multiplayer able now?