Multiplayer is not even in my thoughts right now. lol. I’m trying to use this to make my own game and as i find things that help it be more flexible ill add more things to the engine. But multiplayer is a whole other beast i dont even want to think about yet.
You asked on youtube i believe i left you a response there. Hope it helps.
i see that, thank you.
Back on my game after a little break for FFXIV Storm blood and persona 5…
RPG Engine Toolkit Bug fix for the health hud being stuck on screen at certain times: I missed a force unenrollment call before the destroy actor in the monster spawner.
&stc=1Have you plans what do you want to implement next on it?
And can easy new items added? For example Shoes with 3D Model for Player or NPC?
Can the demo content get used for an own non commercial project?
ive been having this large error since i bought the plugin when it first came out:
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/SkinSlider
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/SkinSlider
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by Slider_90
Info Failed to load /Game/FW_COD/Texture/CharacterCust/SkinSlider.SkinSlider Referenced by Image_217
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_44
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_44
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_44
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_43
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_43
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_43
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_217
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_0
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_0
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_0
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_1
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_1
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_1
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_2
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_2
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_2
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_3
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_3
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_3
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_0
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_1
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_B
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_G
Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_R
That is from an extracted module and I cant seem to get the plugin to unlink from older assets. That one on particular is a shell of the UI that I used for loading character customization. (It was requested from my personal project so I included it for dissection) It’s purely for looking through and is not implemented in any example code. From what I’ve noticed you can do a fix up directory on that folder and it should remove the linking errors. But I have not gotten it to work with my last release. I wish there were easier ways to disassociate asset links. Even manual resetting the image slots to null fails to remove the linkage at random tries. If you do not wish to use the module you can delete the asset. I will try to find better ways to add extended content in later releases.
Yes but the 2 characters are from my actual game. Not the final models but they are close. Other than that if the modular parts and such work for you have at it. I’m no artist so I can not stand by their efficiency.
I’ll just ignore it for right now. Thanks for clearing things up for me!
Not sure if others are having this odd issue but I just got an email where they could not compile the plugin because of an error in CityPathBuilder.h where a few properties did not have a specified category. Not sure when this became a requirement but this should fix your issues if this occurs, I’m not seeing this issue on my side and i am updated to the latest as far as official releases:
Before:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FRandomStream RNG;
/**********************************************************************************************/
UPROPERTY()
USphereComponent* BaseRoot;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
USplineComponent * PathRoot;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
USplineComponent* _LSpline;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
USplineComponent* _RSpline;
After:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
FRandomStream RNG;
/**********************************************************************************************/
UPROPERTY()
USphereComponent* BaseRoot;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
USplineComponent * PathRoot;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
USplineComponent* _LSpline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
USplineComponent* _RSpline;
I’ll try to update this in the older versions as well as soon as 4.17 release ill update 4.16 as well. That should be happening some time soon i would believe.
Below are fixes needed for the Building Generator to load the layout files correctly. It appears that the helper files have removed the file path from the find files function. So I just had to add the path back for the file lookup to work correctly. This is needed in the BuildingGen and the City Paths cpp files. Fixes will be pushed in the next update.
Thinking about streaming my game dev to youtube if anyone is interested. I’m not one for talking but I’d answer questions in the chat if anyone is actually there and has questions about what I’m doing or things with the toolkit and stuff. Just note that I’m super shy and I will try to talk vocally if i can… if i get enough courage. lol. I’ll try a stream this evening est time I’ll be putting together a base animation bp for my game character with idle active and idle reset states, walk blending for speed, jumping, falling states for different falling speeds and a player damage / ground splat state. I’ll probably get into creating a base character actor to handle the movements as well as starting the player controller that will be used to control base game mechanics for my RPG. So yep that’s a thing… https://www.youtube.com/user/shoiko