In the hope that we get some developer feedback, copying this thread from the forums to here too.
Quote from ‘Bickers’
"Hello, I have been working on a networking a game. I have successfully replicated actors as they now both appear in server and client. However I have now started working on remote function calls, to ensure actions carried out on the client are also carried out on the server. I have been using the Shooter Game Example and Unreal Wikis, and believe I followed them correctly, resulting in the code attached. Currently when I step through the code, it passes the client check but does not execute the ServerFireLaser function, from what I can tell as it never reaches the breakpoint or executes any of the code within said function.
Can anybody explain why it is not working and/or where I am going wrong.
Thank you in advance, Bickers. "
Thanks DarthB, in our case we needed four pawns to interact with one actor, so the functions are called via the Pawn and replicated to all clients. THanks!