Root Motion Animation Playing Multicast Lag Problem

hello, as seen in the video, I am playing a play montage with a multicast event triggered by the server.

If I set “IgnoreClientMovementErrorChecksandCorrection” to true, the problem seems to be resolved, but at the same time, root motion is both disabled and our character’s location information may be corrupted.

If I only play the assembly. In this way, if I try to move during stuttering and montage playing, the severity of stuttering increases.

I’m waiting for your help. It looks like a network problem, but my research continues.

I solved it by replicating the “Capsule Component” and turning off the client’s controls while playing animation.