Hi,
I’m looking for ways to resolve the “black smear” problem with the rift.
There seems to be a “Pixel Luminance Overdrive” option in the SDK. How can I enable this in UE4?
Also, is there a way to get all possible commands for the “HMD …” console command? There seem to be more than are listed in the Wiki. A clue to the right source file where these are implemented would be great.
Thanks,
Ben