Reversed material?

Hi,
first of all, I need to say that I’m absolutely new in this sphere so maybe I have a stupid question.
However, I’ve made a simple character in the blender and imported it to the unreal engine. Unfortunately, when I applied material to the character it just looks really strange. The material is inverted inside the character and also it seems really dark. However, in the material editor, it looks totally fine.



Thank you in advance for your reply

In Unreal, make your material two sided (in your screenshot, bottom left side, below shading model). If that makes your material looking normal, then your normals are flipped (the outside is pointing inside), and you need to go into blender and flip your normals.

(Did you ever scale your model by -1 in blender? Seems to be a common practice for Blender Gurus, which causes some problems in other programs)

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Hi,
thank you very much! The two-sided checkbox helped so most likely I had a bad import from Blender. The dark texture is still occurring but I would say it’s caused by bad lighting which could be also repaired in the blender :slight_smile:

I just noticed, that in your screenshot, the color texture is also plugged into the Normalmap input, that should not be the case. This would most def lead to wrong lighting, since this input works only with proper normalmap textures. Please disconnect this, if you have no normalmap :slight_smile:

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