Hi Venros,
Gamestates are destroyed and recreated on restarts. The Game Instance class is persistent between levels. You can quickly use that to keep game to game stats.
More Info on GI:
Hope that helps =)
Hi Venros,
Gamestates are destroyed and recreated on restarts. The Game Instance class is persistent between levels. You can quickly use that to keep game to game stats.
More Info on GI:
Hope that helps =)
Hi guys,
So Iām trying to implement the concept of rounds, and I have a maximumNumRounds
under GameMode, and I keep track of the total number of rounds under my GameState.
So if GameState->TotalNumRounds < maximumNumRounds
then we can restart the game when the time runs out using: RestartGame()
. But no matter how I tried to implement this, the values keep getting reset to default (I tried seamless and non-seamless).
Any thoughts on the matter would be appreciated. (I would like to refrain from having to create a custom class just to keep track of said values).
ty
Man wish I found this a week ago lol, thnx for the quick reply this will fix my problem.