Summary
While having the “Do not close on button press” option set to on in the Popup dialog device while also having a custom widget with buttons the “RespondingButtonEvent” refuses to call a function in verse
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Custom Widget Blueprint
- Create a model dialog widget
- add your canvas and buttons with their bindings
Popup Dialog steps
- Set “Do not close on button press” option to on
- Add your custom widget blueprint
Verse
- create a simple verse device that takes in your Popup Dialog
- add the RespondingButtonEvent and make it call a function
Launch session and if done correctly the Popup dialog will work in verse if the “Do not close on button press” is set to off and Wont Work if its set to on.
Expected Result
the RespondingButtonEvent should be able to call a function in verse while having the Do not close on button press” option on in the Popup dialog device and while having a Custom Widget Blueprint
Observed Result
in verse the RespondingButtonEvent refuses to call a function
Platform(s)
PC
Island Code
N/A
Video
Additional Notes
N/A