RespondingButtonEvent Refusing to call function with Custom Widget

Summary

While having the “Do not close on button press” option set to on in the Popup dialog device while also having a custom widget with buttons the “RespondingButtonEvent” refuses to call a function in verse

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Custom Widget Blueprint

  • Create a model dialog widget
  • add your canvas and buttons with their bindings

Popup Dialog steps

  • Set “Do not close on button press” option to on
  • Add your custom widget blueprint

Verse

  • create a simple verse device that takes in your Popup Dialog
  • add the RespondingButtonEvent and make it call a function

Launch session and if done correctly the Popup dialog will work in verse if the “Do not close on button press” is set to off and Wont Work if its set to on.

Expected Result

the RespondingButtonEvent should be able to call a function in verse while having the Do not close on button press” option on in the Popup dialog device and while having a Custom Widget Blueprint

Observed Result

in verse the RespondingButtonEvent refuses to call a function

Platform(s)

PC

Island Code

N/A

Video

Additional Notes

N/A

This is a duplicate of https://forums.unrealengine.com/t/the-pop-up-dialog-device-is-broken-after-update/2663711 - the ticket should be updated soon.

1 Like

FORT-1001110 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-989880, Origin Topic: The "Pop-up dialog" device is broken after update