Respawning Agents with Verse Shows them as Eliminated in the Team Info UI

Reference ID

2a460585-40e5-0117-4c49-cdb744987e1d

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

Respawning agents via verse causes a visual bug showing them as eliminated in the User Interface and also causes Down But Not Out issues

Steps to Reproduce

  1. Create an island with Teams and assign atleast 2 players in the same team
  2. Create a Verse Device that can respawn players.
  3. Fully Wipe a team having them go to Spectating Mode
  4. Respawn them using verse’s (InAgent:agent).Respawn(RespawnPosition:vector3, RespawnRotation:rotation):void function
  5. After they are respawned it can be seen in the top left that the UI has their name underlined in red and is shown a red X indicating that they are eliminated.
  6. Optional: Shoot the Agent and observe they will also get Eliminated instead of going to a Knocked/Down But Not Out State

Expected Result

Players who were respawned using verse Agent.Respawn() should show up as alive in the UI and also correctly go into Down But Not Out if there’s 1 or more people who are alive and not Down But Not Out
image

Observed Result

Players who were respawned using verse Agent.Respawn() show up with UI elements that is used to mark players who are Eliminated and will be Eliminated without going through the Down But Not Out state if there’s 1 or more people who are alive and not Down But Not Out

Platform(s)

windows

Island Code

6575-6574-6913

Additional Notes

Video showing the bug: https://youtu.be/H_SgtQEm6lU

Also experiencing this -

Notes:

  • Player alive state not showing correctly on UI (Shows Red X after .Respawn(...) called).
  • Respawned Teamates no longer marked to other Teamates. (Name, Minimap etc.)
  • Visual Audio shows up to Teamates as if the respawned player is an enemy.
  • Respawned player can no longer be spectated by any other player. If a player is eliminated and all other players have been Respawned, the eliminated player will indefinitely spectate the location where they were eliminated.
2 Likes

Oh my this comment was actually so useful for me Can’t believe I didn’t put 2 and 2 together with the spectating not showing respawned people thanks for the reply :heart:

2 Likes

Sure thing! Glad that was helpful! I’ve been calling these respawned players: “Zombie Players”. :woman_zombie:

2 Likes

Is there any update to this?

1 Like

We have a repro here and the team will start looking into it.

3 Likes

Something tells me this also happens when changing team/class it treats it as an elimination im sure not via verse on the devices themselves

1 Like

the bug has more than 1 year active and the team is still looking, i will be the happiest man alive if that bug gets fixed

3 Likes

same :pray:

1 Like

any update? @Flak

1 Like

I’ll ping the team.

2 Likes

Hey everyone, I’m sorry for the delay in responding. The team is still working on this one, but there were a few delays. We’ll post an update when we have more information.

2 Likes

FORT-751551 is now ‘In Progress’! Our team is actively working on it!

2 Likes

so i was experimenting with this, and found out is that when triggering a trigger that actives the “Spawn Player” function on the Player Spawn Pads
image

it makes the player show up for a quick second with the red “X” then appear as normally, unfortunately i couldn’t get it to work properly

that is the code im currently using and it works for some players but for others they just spawn with the Red X

Any update? Our game is totallly glitched :frowning_with_open_mouth: @Flak

2 Likes

This will be fixed in a future update.

2 Likes

It has been going on for over 1.5 years now for all of my maps!

3 Likes

Any updates? Will it be fixed soon?

4 Likes

Please fix this bug in the 34.20 :sleepy_face: more than 1 year fighting with this

3 Likes

@Flak

3 Likes