11/28 Update:
Problem solved! So many thanks to @FunkinMonkey for walking me through the current process of converting a Static Mesh to a Building Prop. It appears there were a couple of steps that I was completing differently than the most recent version of the instructions recommend.
I do have a docs question now. Is there a reason why no instructions for Building Prop conversion currently appear in the UEFN Docs? The old instructions I had been using earlier are gone from the UEFN Docs page, and the new ones Funkin Monkey DMed me arenāt there either, although apparently they do show in the internal docs. Just surfacing this in case itās not known.
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Clarification: This is the definitive post for updates about my ongoing Building Props issue. Thereās a similar post I made before I realized the underlying issue was the same Blocker for 2 months - Building Props intermittently broken - don't take damage but at this point itās redundant.
11/25 Update:
Today I was going to try creating Building Props again to see if this issue has changed for me, and I notice that the section in the UEFN docs covering how to convert custom static meshes into Building Props with Building Prop Blueprints appears to be gone. Are creators now unable to convert custom static meshes into interactable FN props that can be destroyed for resources and used with FN devices? Has this feature of UEFN been removed? Or has the process for making custom assets interactable changed?
10/25 Update:
Hey, is there any news about this problem yet? Itās been 29 days since I first posted about the Building Prop bug related to this issue. Blocker for 2 months - Building Props intermittently broken - don't take damage - #2 I still canāt create functional Building Props in my game, plus when I try to test the game with the building props I get infinite Downloading. Last update I heard was from @jay_villanueva 15 days ago, that the issue was going to be triaged with production.
Today I tried creating and testing a building prop again. I was able to get into Live mode to test the prop once, and I could destroy the prop but I didnāt receive wood and no VFX appeared. Then when I tried to reload the game after deleting some props, I got infinite Downloading message. Similar to how itās always been for a month. Hereās a video of my process today. Itās not actually that long to watch, I left the infinite downloading going for a while at the end.
Logs:
BlueClairy_Logs_Oct25_BuildingProp.zip (311.0 KB)
Iām concerned because in Discord Jay and Cubed were talking about this weekās update being a candidate for the December release, but my Building Prop issue hasnāt been fixed, over the past month. In order for me to release a functional game alongside Public Beta, I need to be able to create Building Props. I know I may be the only person with this bug, which concerns me because maybe Epic doesnāt see much incentive to fix it for me before Public Beta. What should I do? My strategy has to been to focus solely on art not mechanics, but I didnāt realize I would be doing this strategy for a month, and indefinitely into the future. Iām really trying to be patient! Iām going to update my devlog later today, so you can see what Iāve been working on. Iāve made some changes to the artstyle and theme of the game I was formerly calling TidyPals, itās pretty cool.
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9/27 Original Post:
Itās Wednesday and I havenāt been able to test my game, TidyPals, since Sunday.
I can edit the game, but every time I press Play or Refresh I either get the content beacon error screen, or I load into an empty UEFN project with āDownloadingā stuck at 0% forever. Other projects of mine are testable. Itās hard for me to work on the art in my project without testing it, because the concept is a tiny player in a normal life sized apartment, and I need to test how the scale feels for the player.
If this project ends up being permanently broken, is it safe for me to copy my project content files to a new UEFN project, using File Explorer on my PC? If so, how do I do that? Iām worried that I might break things more, since Iām not very tech savvy.
Also, for the future should I be backing up my projects elsewhere? I saw some creators in the Discord talking about source control. Iāve used Github before, but it was a while ago so I would need to give myself a refresher on how it works.
Thanks in advance for the help!
Here are my logs from today:
BlueClairy_Logs_Sept28.zip (248.8 KB)