Hello, so I’m pretty new to this and I have a pretty good idea about how I want my enemy’s AI to work, but I’m not sure if I’m biting off more than I can chew. I’ve developed AI in other, mind you more simplistic, engines. I don’t think what I want to do is gonna be too complex but I could be wrong.
The main points of action are:
-There is no combat, the player’s only option will be to sneak past or run away from the enemy
-There will be 1 - 2 kinds of enemies that will spawn randomly and disappear after X amount of seconds (both enemies will behave the same, and will only .
-The enemy will have a line of sight, when it sees you it will begin chasing you.
*The player will have a flashlight, and the enemy will only be able to see you while the flashlight is on.
-If the enemy catches you, you will restart to your last checkpoint.
So what do y’all think? Am I being too ambitious? I would love to hear some opinions.