I noticed that items in the table of contents for this section do not follow in a logical manner. They are simply alphabetical. I have listed the correct order for the pages in the table of contents .
Correct Order
Overview
Selecting Colors
Painting on Meshes
Brush Settings
View Modes
Asset vs. Instance
Sharing Color Data
Vertex Color Matching
Colors vs. Blend Weights
I noticed that items in the table of contents for this section do not follow in a logical manner. They are simply alphabetical. I have listed the correct order for the pages in the table of contents .
Correct Order
Cubemap Tools
Creating Cubemaps
Exporting Cubemaps
Importing Cubemaps
Using Cubemaps
Detailed description of the issue: In the âUMG UI Designer Quick Start Guideâ UMG UI Designer Quick Start Guide | Unreal Engine Documentation It has us create a level named Main in the very beginning, later on near the end of the guide where you create the OnClick for Quit button in the pause menu there is a node in the blueprint that says to Open Level and the guide says the Level Name in that node needs to be set to MainMenu. To my understanding the MainMenu is a widget and not an actual level, after I changed it to simply âMainâ it worked.
Thanks for bringing this to our attention. This has been officially reported as: [UEDOC-1642] and will be addressed in due time. Unfortunately I currently cannot provide an estimated completion time. If you need additional information regarding this issue in the future, please provide the included UEDOC number in your query.
Description: Second Picture explaining how the Grass and Rock spawning showing incorrect information based on the Material Setup shown in Texture Based Masking for the Grass Tool
As shown in the first pics, material is setup to use red channel to spawn Grass and Green Channel to spawn rock but in the second pic, Red Channel is pointing towards Rock and Green Channel is pointing towards Grass.
Description below the pictures is also reverse.
Thanks so much for bring this to my attention. I have fixed the page and just checked it in. The changes should get pushed tomorrow when we publish again. If you find anything else please let us know and thanks again.
In the documentation the reference to class <UMyMovement> is missing.
Also the L is missing from the word âDefaultâ in âSetDefaultSubobjectClassâ.