The doc page https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/BuildAsALibrary shows only “Missing template.”
Hello jCoder, that’s definitely a bug. I’ve passed that on to our team, and that page should no longer be accessible.
@Angus.Losier I’m very interested in the topic of the page (Building UE4 as a Library). Is that page going to be replaced with the correct content?
Yes, there’s a glitch with the publishing. The correct page should be available when we next publish.
Request: Take the information on the Async Framework from this forum thread: https://.unrealengine.com/t/new-core-feature-async-framework-master-branch-and-4-8/18855 and add it to the C++ coding section. I don’t believe there is anything on the Async framework on the docs site.
Hello jCoder,
Thank you for providing this information. We’ve logged the page request ticket in our internal tracking system to be evaluated by one of our Core Documentation specialists.
Thanks!
It’s seems, you have a bug in the documentation, when I click to blueprint picture to show on full screen and close, I can not scroll down the page.
I saw this issue on this page Documentation
Page: Setting Up Dedicated Servers
Section: 1. Required Setup (Specifically the green Tip)
Issue: The Tip in this page is refrencing a link that is either broken, or no longer exists
To build a new multiplayer project from scratch, refer to the
[Network Multiplayer Quick Start Guide](InteractiveExperiences/Networking/Quickstart]
, which adds some basic multiplayer mechanics to the third-person template.
Sorry if this is too small. Thank you for your time and have a great day
An important consideration when using Translucent Materials is that they do not currently support specularity.
I believe that’s outdated info.
Hello House_zu_Heltzer,
Thank you for reporting this broken link. A fix has been submitted and should be live in our next publish.
Thanks!
Hey!
In Scalability Reference, for sg.EffectsQuality 1
the doc says that r.MaterialQualityLevel
is 1
, but it should actually be 2
.
Also, in Metadata Specifiers, DynamicOutputParam
and ReturnDisplayName
is unlisted.
Hello KristOfMorva,
Thank you for bringing these issues to our attention. A ticket has been submitted to be evaluated by our team.
Thanks!
Hi S-ed, that’s definitely a typo. I’ll get that fixed.
“Create a Sprite Particle Effect in Niagara” tutorial.
I’m using 4.26.2
Steps 6 and 7 in section “Particle Spawn Group Settings” seem to be redundant.
Hi jahtianen,
You’re mostly correct, step 5 is the part that needs removed and updated, as 6 and 7 provide better context. Thanks for pointing that out, we will get that updated.
Engine version: 4.27
Description: Typo @ Level Editor Toolbar > Build Section
Additional info:
Typo: “Perform a the build operation on all levels”
Link: Level Editor Toolbar | Unreal Engine Documentation
Engine version: 4.27
Description: Typo @ Level Editor (in summary)
Additional info:
Typo: “You will use it create, view, and modify levels .”
Note: In addition to the missing word “to”, there seems to be a space before the period at the end of this sentence.
Link: Level Editor | Unreal Engine Documentation
Engine version: 4.27
Description: Typo @ last example at the bottom
Additional info:
Typo: “checkSlowf(!MyLinkedList.HasCycle(), TEXT(“Found a cycle in the list!”));”
Note: It should be checkfSlow.
Link: Programming and Scripting | Programming with C++ | Asserts
Hello Chegele,
I have fixed the typos you pointed out. Thanks for bringing them to our attention.