Thank you for bringing this issue to our attention. This behavior sounds like it may be a bug. In order for us to reproduce the use-case that leads to this behavior, Would it be possible for you to file a bug report?
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Request: Take the information on the Async Framework from this forum thread: https://.unrealengine.com/t/new-core-feature-async-framework-master-branch-and-4-8/18855 and add it to the C++ coding section. I don’t believe there is anything on the Async framework on the docs site.
Thank you for providing this information. We’ve logged the page request ticket in our internal tracking system to be evaluated by one of our Core Documentation specialists.
Issue: The Tip in this page is refrencing a link that is either broken, or no longer exists
To build a new multiplayer project from scratch, refer to the [Network Multiplayer Quick Start Guide](InteractiveExperiences/Networking/Quickstart], which adds some basic multiplayer mechanics to the third-person template.
You’re mostly correct, step 5 is the part that needs removed and updated, as 6 and 7 provide better context. Thanks for pointing that out, we will get that updated.
Engine version: 4.27 Description: Typo @ Level Editor (in summary) Additional info:
Typo: “You will use it create, view, and modify levels .”
Note: In addition to the missing word “to”, there seems to be a space before the period at the end of this sentence.
Link: Level Editor | Unreal Engine Documentation
Engine version: 4.27 Description: Typo @ last example at the bottom Additional info:
Typo: “checkSlowf(!MyLinkedList.HasCycle(), TEXT(“Found a cycle in the list!”));”
Note: It should be checkfSlow.
Link: Programming and Scripting | Programming with C++ | Asserts