Replication struct within actor component not working

UE Version: 5, early access 2

Hello, as the title says I am trying to replicate struct from actor component. Owning character has replication enabled (character movement component is replicationg correctly). My actor component also has replication enabled in properties. I’m pretty fresh in replication topics. Can you please tell me where is the problem or give some tips where to look for the issue?



In case someone else will have similar issue. All I had to do was to run the function which updates the structs on the server side with UFUNCTION(Server, Reliable)