I’m beginer in simple network. I think i understand but some things are confuse. For example, I don’t know why the print is replicated ? I always use print for debug and i can’t use it in network ! Debug is hard too. So how do you debug network ? There is no send/recv information ?! How do you want to code network without any debug possibilities ?!
So i try to debug my first network game, normaly i never ask help but here is impossible to understand because no debug…
I’ve a blueprint actor with in it : on clic → event run on server → set Selection true.
“Selection” is a boolean replicated in the blueprint actor.
Now i put 10 instance of the object in the scene. If i put a print in the onclic, it print. So clic work. It can geve the name of the object.
In the level blueprint, on the tick a run on server event :
for all actor of myclass, get selection and tell me if it’s true.
But if i clik the actor on the server, it print true. It’s Ok.
In the client it never print true… why ? All is replicated !
I tried multicast instead of run on server but it same.
So what’s wrong ? how can i debug network ?