Replication Multiplayer Dash Issue - Help

Hi everyone ! Hope you’re all good ! I need some help here.

I’m prototyping my new multiplayer game and I implemented a DASH functionnality. The probleme is the server make the Dash very well but the client doesn’t get the “velocity boost”.

The actual dash is a “Launch Character” node with a high velocity value.

You can see in the video that the client get the “Launch” action cause he is slightly Jumping. He even get the camera shake but he doesn’t get the velocity boost from the “Launch Character” node.

Do you have any idea for come accross this issue ?

Thanks and sorry for the video quality

Here are all the separate blueprints that drive to the Dash functionnality. Here is the full size / quality version :


Did you solve it? I have the same problem