I’m having a spot of bother with replication. I’m not sure if I’m doing something wrong or I’m missing a setting somewhere.
I have set up all the steam multiplayer functionality, this worked fine I can see the games and I can join them.
I have created a lobby where players go before the game starts and this is where I’m having issues.
In this lobby, there is a UI with a bunch of settings only the server host can modify these settings.
When the host of the game changes a drop-down I want the UI to change on all the clients UI’s too.
This is what I have setup.
In the W_GameLobby
In the LobbyPlayerController
This goes back to the W_GameLobby
when I change the drop-down on the server, I don’t see the print string on any of the clients and the item is not getting updated I’ve tried various different replication types none of which seem to work.
Any help would be appreciated.