Replicating player recorded USoundWave in Multiplayer Session

Hello, I’m working on a multiplayer project, and what I’m trying to do is give the players the ability to record their own voice lines that can be used in a multiplayer session.

I’m currently using the “AudioCapture” component to record and save the players voice lines as a USoundWave, but I’m unsure how if it’s possible to send the USoundWave asset to the server and have it replicate to the other players in the session.

Let me know if this is possible and/or how I could go about getting this system to work, or if there are different avenues/work arounds I could use to get the same result (e.g. Somehow playing a sound file over VOIP?).

Any advice or tips would be greatly apricated, thanks!

I’d start here