I can’t understand what I’m doing wrong here…
I just want my character animations to replicate. Currently, they replicate from server to client (shown on both) but not from client to server (shown on client only).
Here is my Character BP logic for replication (all relevant variables are replicated)
Here is a slightly more zoomed out view to get the general gist (not an ideal method but it works for now)
Here are the replication settings in class defaults in my character BP
Here is my animbp event graph (showing how I make a local copy of the replicated enum, the local copy then determines the state changes)
If anyone can tell me why it doesn’t replicate from client to server that would be great!