Replicate bUseControllerYawRotation

Hi all, i’m pretty new in networking and replication but i’m trying to learn.
What i achieved so far: correct replication of animations and movement in all clients and server.
My problem: in my game there is the possibility to cover behind a CoverObject and there’s no problem with that mechanics. The problem is that when i try to set bUseControllerRotationYaw only works on server and i don’t know why…
I’ve tried to replicate a bool variable as a fake bUseControllerRotationyaw and then set bUseControllerRotationyaw to that variable when it’s modified and i’ve solved half of my problem:
In the server everything is fine, but in clients i can look around my character without move when moving the mouse, but if i click to move Left or Right it moves left or right to the camera.Anyone can help me or give me a hint?