I use my own custom Terrain for my world. From a distance, it always looks like this:
The textures repeat themselves after a while. I also changed the scale in the LanscapeCoords node, which didn’t really help; everything was less tiled (but still not fixed) but the texture quality was reduced by a lot.
The same thing happened (altough you can only see it faintly - the waves repeat themselves - with this particular water blueprint) here:
I cannot change any LandscapeCoords node for the water, as I’m using a blueprint.
How can I fix this? I’m using Starter Content, Open World Demo and Water Plains only.
it should work, if you show me the material setup for the water I can probably make an example. keep in mind, i will need to be able to read the nodes.
I sadly couldn’t really apply your solution to my Terrain. It seems we build it completely differently, as this is what I did:
I don’t see where I can insert this solution, as I have no “Lerp” node.
Concerning the water: I use the water from the “Water Plains” free resource, if that helps. I’m not sure which nodes I should show; The ones from the blueprint, the water material or material instance?
Alright, I think I wasn’t clear with what I meant. I didn’t mean that I had no “Lerp” node in general, I meant that I didn’t have one in my current Terrain setup. Where, in the image posted in the comment above, should I insert your solution into? How should I connect it?
Here are the pictures of the Water material. It’s quite big, so I hope these images are enough: