1.Whether or not the unreal engine 4 can support material-father-instance on the mobile platform?
2.Whether to support the SSS-skin-render materials on mobile platform?
3.dose the loading time of the launch faster than the unity3d engine?
4.How about the compatibility between different Mobile phone ? such as graphics rending , display card. other hardware like SONY NOKIA etc. especially the android system phones.
5.Can I make the size of game install package within 30 MB?
( one character only but High-Q)
6.On the mobile platform,dose the Unreal 4 engine can support many dynamic lightnings with shadow ?
dose the Normal-map effect looks same as PC?
many thinks!!
I need those information to make a choice on the engine part.
Pay attention. this game is one character only.
- Yes Unreal Engine Material Instance Editor UI | Unreal Engine Documentation
- No Subsurface Shading Model in Unreal Engine | Unreal Engine Documentation https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Materials/index.html
- Some cases maybe, depends on the project.
- List of Supported devices https://docs.unrealengine.com/latest/INT/Platforms/iOS/DeviceCompatibility/index.html
- Probably, again would depend on project and optimization, details regarding cooking and packaging here: Packaging Unreal Engine Projects | Unreal Engine Documentation
- No, Dynamic light shadowing not supported, however is a future addition they wish to make Trello, normal map yes probably make sure to check the texture specifictions on the documentation https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Lighting/index.html
Here is a good documentation page for a lot of these questions: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/index.html
Highly suggest reading the documentation as a lot of these questions can be answered there.