I am completely new to Unreal Engine and I would need some advice and/or some pointers to the right direction. What I’d like to achieve is something like this in a loop:
- render the scene
- read back the render result as RGB(A) buffer
- do something fancy with that texture (multipass rendering, ideally some OGL shader code)
- read back the result and dump it to disc (e.g. as tga image)
So as you can see I need to control the render loop somehow. I am not sure if there are already modules that fit into this WF. Where should I put my hands on in the code?
Thank you in advance,