Rendering view and the renders are different from the camera view, the lighting gets weird.

I made this project in UE 5.4 and recently the rendering started acting weird the exposure changes when rendering screenshots attached below



. All the assets used are of high quality from quixel and i have used post process volume as well. the exposure metering is set to auto.

I’m rendering it with movie render queue the screenshots of settings attached below.

Please help

Is there possible a sublevel not getting loaded? When you go into PIE what does it look like? MRQ goes in play mode so if you have any sublevel set to blueprint you’d need to load them in sequencer or set them to always loaded? It looks like a whole new lighting setup is being used at render time.