hi, I want to render the scene capture to stereo layer but since the scene capture renders inverse alpha, objects are coming transparent in stereo layer.
I am doing this to achieve few things, I want to render ui always on top of scene and want to render vr controllers along with it, so that ui doesn’t hide the controllers.link text
I have an idea:
you can use material to reverse Alpha channel of the SceneCaptrue2D’s RenderTarget;
Then, use the Blueprint API “Draw Material to Render Target” to save this Mat to a new RT(you can refer to this url Creating Textures Using Blueprints and Render Targets);
Finally you can use the new RT which reversed Alpha channel to your StereoLayer’s Texture,do not forget to check the button “Live Texture”