Guys, do you have any idea or insight, why my PivotPainter Foliage Instances behave so weirdly when rendered in PT - looks a bit like they are shaking in unison instead of organically!?
Important: Renders completely fine when working with static meshes instead of instances.
Using this cvar: r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1