Rendering Dependency Graph

Hello, I am trying to follow up with the RDG crash course.
My goal is to dispatch a global PostProcessing shader that will be able to read from depth buffer.

Following along the RDG course from above - the presentation assumes that I do have an FViewInfo variable, however I don’t know how to get it.

Could someone please help to get the FViewInfo& of the scene ?

Im trying to get scene depth here as well with no succes. Did you ever find a way?