Rendering artifacts in Reflections Demo Scene


Does anyone know why I’m getting these odd kinda “stereo looking” artifacts in this render?
Near the edges of the camera all edges have this weird blue/green/red looking highlights.

Its from the Subway Reflections Demo scene. I’ve made no changes to this apart from upgrade it to 4.6.1

I’m using a Nvidia 680 GTX @ 1920x1080



It is no a bug. This is post effect named “Fringe”. Which simulate chromatic lens abberation. You can reduce or disable it. Select PostProcessVolume and in Detail->Scene Color change Fringe Intensity as you wish.

Ah fantastic stuff, thanks for the tip!
Would be even more amazing if ue4 supported importing lens profiles so this effect could be accurate too.