rendering actor widget in world space

hi

what happens when you render an interaction widget inserted in an actor blueprint in the world space rather than the screen space?
what is the difference?
my interaction widget is only visible when i render it in the screen as opposed to the world space

is it at all possible to render an interaction widget attached to an actor in the world space?

thanks

  • screen space - it lives in XY 2D
  • world space - it lives on an actual plane in XYZ 3D

Perhaps you’re looking at the back of the widget - they’re see-through from behind by default. And line traces do not work well with its backface, afair.

Yes. It’s a common thing to do. And you can interact with it the same way you would with a regular widget but can also use a Widget Interaction Component for some more advanced input options.

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for a moment i thought it may be easier to manipulate the widget transform / location in world space
(actor location + offset)
but it seems widgets in world space can be occluded

You can modify their material and disable it.

ok thanks a lot let me try